RENDERED IN REAL TIME USING THE UNREAL ENGINE.
created blend mask shader to add or subtract dirt build up and grime materials
created decals break up tiling textures
created sub surface materials for foliage and parasols
Door high poly model.
Various high poly models.
Tileable cobblestone texture created in zbrush
Textures baked from high res model.
Adrian Zamora © 2008-2015