RENDERED IN REAL TIME USING THE UNREAL ENGINE.

RENDERED IN REAL TIME USING THE UNREAL ENGINE.

RENDERED IN REAL TIME USING THE UNREAL ENGINE.

RENDERED IN REAL TIME USING THE UNREAL ENGINE.

RENDERED IN REAL TIME USING THE UNREAL ENGINE.

created blend mask shader to add or subtract dirt build up and grime materials

created decals break up tiling textures

created sub surface materials for foliage and parasols

Door high poly model.

Various high poly models.

Various high poly models.

Tileable cobblestone texture created in zbrush

Textures baked from high res model.

Textures baked from high res model.